ignifx — logo and badge usage The logos and badges in this archive are free to use under the rules below; no permission is needed. ABOUT ignifx is an open-source TypeScript game engine built on WebGPU, for 2D and 3D games that run in the browser and on the desktop. THE NAME Say it "ig-ni-fix". Write it ignifx, always lowercase, even at the start of a sentence. DO - Use the badges to show your game or project runs on ignifx. - Use the mark or lockup when writing about ignifx, in a talk, or in a list of engines. - Use the light lockup on dark grounds and the dark lockup on light grounds. - Keep the clear space: at least the height of the mark on every side. DO NOT - Change the colours, add effects, rotate, stretch, outline or recolour the mark. - Use the mark or name as part of your own product's name or logo, or in a way that suggests Astrum Forge Studios made or endorses your product. - Capitalise it: it is ignifx, not "Ignifx" or "IgniFX". - Set the wordmark in another typeface. MINIMUM SIZES Mark 16 px. Horizontal lockup 96 px wide. Stacked lockup 64 px wide. Badges 20 px high. COLOURS Flame #A63D07 on light, #FF9E4A on dark. Ink #14181F. Paper #FAFBFC. Dark ground #0D1015. See colours.txt for the full list. PERMISSION The ignifx name and mark are trademarks of Astrum Forge Studios Pty Ltd. You may use them as described here to refer to ignifx. For anything else, email info@astrumforge.com. The engine itself is released under the Apache-2.0 licence; this file covers the marks only.